Course Number and Title:

Professor's Contact Information

Professor:

Dr. Leigh Zeitz

E-mail address:

zeitz@uni.edu

 

Office Location:

SEC 411 (inside SEC 405)

Scheduled Hours:

Mondays: 2:00 - 4:00

 

Telephone:

(319) 273-3249
(319) 404-2588 (cell)
(319) 273-5886 (fax)

Additional Hours:

You can also contact me through email and I will try
to respond within 48 hours. If necessary, individual
meetings can be scheduled through telephone,
voicemail or email. Students may meet with me
face-to-face, over the telephone, through instant
messaging or using a chat system.
Instant Messenger: AOL: UNIDrZ

Mission Statement of Educational Technology

 

The mission of Educational Technology is to prepare professionals who demonstrate capable performance and insightful leadership, and to provide advanced study and professional growth opportunities for practicing professionals.

Based upon research and emerging technologies, the Division of Educational Technology is committed to:

  • Advancing the study of effective learning techniques
  • Designing instruction that integrates appropriate application of technology
  • Advancing message development knowledge and skills
  • Advocating effective integration of technology to support learning

University Catalog Course Description

 

Evaluation and design of computer-based instructional materials. Hands-on experiences with the design of computer-based lessons. Prerequisite: 240:240.

 
Rationale/Purpose of the Course

 

Place in the program:

This course is designed for the graduate student who already has experience in instructional design.

 

Meaning to student:

Instructional Computing Design provides an opportunity for a student to develop a deeper understanding of the intent and design of computer-based instruction. The student will learn and use a computer program authoring language to create an instructional computer program.

 

Major Learning Outcomes/Objectives or Course Goals

 

Design:

 1.1 Instructional Systems Design
1.1.a Utilize and implement design principles which specify optimal conditions for learning.
1.1.b Identify a variety of instructional systems design models and apply at least one model.
1.1.c Identify learning theories from which each model is derived and the consequent implications.
1.1.1 Analyzing
1.1.1.a Write appropriate objectives for specific content within their area(s) of preparation.
1.1.1.b Analyze instructional tasks and content.
1.1.1.c Categorize objectives within their area(s) of preparation (e.g., cognitive, affective, psychomotor).
1.1.1.d Compare and contrast curriculum objectives for their area(s) of preparation with federal, state, and/or professional content standards.
1.1.2 Designing
1.1.2.a Create a plan for a sub topic of their content area(s) (e.g., a thematic unit, a text chapter, an interdisciplinary unit) to demonstrate application of the principles of macro-level design.
1.1.2.b Create instructional plans (micro-level design) throughout their program preparation and field experience(s).
1.1.3 Developing
1.1.3.a Produce instructional materials relevant to their content area(s) which require the use of multiple media (e.g., computers, video, projection).
1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application (not telephone).
1.1.4 Implementing
1.1.4.a Use instructional plans and materials which they have produced in contextualized instructional settings (e.g., practica, field experiences, training).
1.1.5 Evaluating
1.1.5.a Utilize both traditional and alternative assessment measures to determine the adequacy of learning and instruction.
1.1.5.b Demonstrate the use of formative and summative evaluation within practice and contextualized field experiences.
1.1.5.c Demonstrate congruency among goals/objectives, instructional strategies, and assessment measures.
1.2 Message Design
1.2.a Apply known principles of attention, perception, and retention to the selection of media for macro- and micro-level design of instruction.
1.2.b Apply known principles of attention, perception, and retention to the development of instructional messages specific to the learning task.
1.2.c Understand, recognize and apply basic principles of message design in the development of a variety of communications with their learners.
1.3 Instructional Strategies
1.3.a Select instructional strategies appropriate for a variety of learner characteristics and learning situations.
1.3.b Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.
1.3.c Analyze their selection of instructional strategies and/or models as influenced by the learning situation, nature of the specific content, and type of learner objective.
1.3.d Select motivational strategies appropriate for the target learners, task, and learning situation.
1.4 Learner Characteristics
1.4.a Identify a broad range of observed and hypothetical learner characteristics for their particular area(s) of preparation.
1.4.b Describe and/or document specific learner characteristics which influence the selection of instructional strategies.
1.4.c Describe and/or document specific learner characteristics which influence the implementation of instructional strategies.

 

Development:

2.0.1 Select appropriate media to produce effective learning environments using technology resources
2.0.2 Select appropriate technological tools based on research and evaluation for developing effective instructional and professional products.
2.0.3 Use appropriate analog and digital productivity tools to develop instructional and professional products.
2.0.4 Apply instructional design principles to select appropriate technological tools for the development of instructional and professional products.
2.0.5 Apply appropriate learning and psychological theories to the selection of appropriate technological tools and to the development of instructional and professional products.
2.0.6 Develop and implement evaluation strategies and techniques for assessing effectiveness of instructional and professional products.
2.0.7 Implement evaluation methods and techniques for revising and updating instructional and professional products.
2.2 Audiovisual Technologies
2.2.1 Apply principles of visual and media literacy for the development and production of instructional and professional materials and products.
2.2.2 Apply development techniques such as storyboarding and or scriptwriting to plan for the development audio/video technologies.
2.2.3 Use appropriate analog and digital video equipment (e.g., camcorders, video editing) to prepare effective instructional and professional products.
2.2.4 Use appropriate analog and digital audio equipment to produce instructional and professional products.
2.2.5 Use a variety of projection devices with appropriate technology tools to facilitate presentations and instruction.
2.2.6 Use a variety of projection systems to facilitate presentations and instruction.
2.3 Computer-Based Technologies
2.3.1 Synthesize content information in order to design and produce audio/video instructional materials which use computer-based technologies.
2.3.2 Use theory and research to design, produce, and use digital information with computer-based technologies.
2.3.3 Apply principles of learning theories to produce computer-based instructional activities/environments.
2.3.4 Use imaging devices (e.g., digital cameras, video cameras, scanners) to produce computer-based instructional materials.
2.4 Integrated Technologies
2.4.1 Use hypermedia authoring tools to create effective hypermedia instructional materials or projects.
2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.
2.4.3 Combine electronic and non-electronic media to produce instructional materials, presentations, and products.
2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.
2.4.5 Develop effective Web pages with appropriate links using various technological tools (e.g.,print technologies, imaging technologies, and video).
2.4.6 Use writeable CD-ROMs to record productions using various technological tools.
2.4.7 Use appropriate software for capturing Web pages, audio wave files, and video files for developing off-line presentations.

 

Utilization:

 3.1 Media Utilization
3.1.1 Identify key factors in selecting and using technologies appropriate for learning situations specified in the instructional design process.
3.1.2 Use ECIT resources in a variety of learning contexts.
3.2 Diffusion of Innovations
3.2.1 Identify strategies for the diffusion and adoption of innovations in learning communities.
3.3 Implementation and Institutionalization
3.3.1 Use appropriate instructional materials and strategies in various learning contexts.
3.3.2 Identify and apply techniques for integrating ECIT innovations in various learning contexts.
3.4 Policies and Regulations
3.4.1 Identify standards for instructional technology utilization and application.
3.4.3 Identify and apply copyright and fair use guidelines within practice.

 

Management:

4.0.1 Demonstrate leadership attributes with individuals and groups (e.g. interpersonal skills, group dynamics, team building).
4.1.1 Develop and apply project management techniques in various learning and training contexts.
4.2.1 Develop and apply resource management techniques in various learning and training contexts.
4.3.1 Develop and apply delivery system management techniques in various learning and training contexts.
4.4.1 Develop and apply information management techniques in various learning and training contexts.

 

Evaluation:

 5.1.1 Identify and apply problem analysis skills in appropriate ECIT contexts (e.g., conduct needs assessments, identify and define problems, identify constraints, identify resources, define learner characteristics, define goals and objectives in instructional systems design, media development and utilization, program management, and evaluation).
5.2.1 Develop and apply criterion-referenced measures in a variety of ECIT contexts.
5.3.1 Develop and apply formative and summative evaluation strategies in a variety of ECIT contexts.

 
Course Requirements

Assumptions:

  • Students have a background in instructional design.
  • Students are competent computer users.
  • There is no assumption that the students have a background in programming.

Expectations:

  • Attend all of the course classes.
  • Complete all of the reading.
  • Complete all assignments to the best of her/his ability
  • Submit assignments ON TIME.
  • Participate in class through discussion.
  • Participate asynchronously through email and forum discussions.
  • Work with other students informally (through face-to-face or some sort of telecommunications system) as well as in formal assignments.
  • Contact Dr. Z if any questions arise about what is expected or about how to use technology that is necessary to complete assignments

 

Required texts:

Alessi, S. & Trollip, S. (2001). Multimedia for learning. Allyn and Bacon:Boston ISBN 0-205-27691-1
mPower 5 User Guide - This is available through the Panther Supply Bookstore as a packet.

 

Optional materials:

mPower 5
This software is available for download as part of the UNI mPower license.  Instructions for the download will be provided in class. http://www.mmdesigncorp.com

 
Course Outline/Schedule
Date
Theory
mPower
Projects/due

1/12

 

Intro

Intro to Class
How to use/read/study the books
 
Chapter 1: Intro to Process of Instruction
Foundations of Interactive Multimedia
Fill out interest forms
Get into Groups based upon skills
Intro to mPower
Review mPower Projects
and Student Projects
Do the Intro Activity

1/19
Holiday

Martin Luther King

1/26

 

Learning Theory

Chapter 2: Learning Principles and Approaches
  • Behavioral Psychology Principles
  • Cognitive Psychology Principles

Review Storyboarding process

Group work on storyboarding

Intro Activity
Screen Elements

2/2

 

Learning Theory

Chapter 2: Learning Principles and Approaches
  • Constructivist Psychology Principles
  • Constructivist - Objectivist Debate
Group work on Methodology Projects.
Plan a Project (Storyboard)
 

2/9

 

Methodologies

Chapter 3: Features of Software for Learning
 
Dr. Zeitz's presentation on Methodologies for Interactive MultiMedia
Chapters: _____________

What makes a good project?

Review good and bad projects using your checklists.

Navigational Techniques

2/16

 

Methodologies

Student presentations on Methodologies for Interactive MultiMedia
Chapters: _____________
Using Graphics w/mPower
Designing and Developing a 5-Card Project (Methodology Project)
 

2/23

 

Standards & Evaluations

Chapter 12: Overview of a Model for Design and Development
Standards
Subject Standards & Quality Standards
Identifying Team Expectations through Evaluation

Guest Lecturer:

Building Consistency with Ready-made Cards and Templates
Working with Graphics
Decide on which client you want to serve and produce his/her/their software.

3/1

 

Planning

Chapter 13: Planning
Defining Scope
Identify the Learner
Understand Your Client
Establish Constraints
Cost of Project (Hours and $)
Producing a Planning Document
mPower Animations
Submit Timeline/ Responsibility sheet.

3/8

 

Planning

Chapter 13: Planning
Produce a Style Manual
Determine and Collect Resources
Conduct Initial Brainstorming
Define Look and Feel of Project
(Storyboarding)
Obtain Client Sign-Off
Using Sound to Enhance mPower
Each group member evaluates 3 packages of selected software individually.

Produce a collaborative paper that explains your team’s quality standards based upon similarities and differences of your groups’ reviews. (1-2 pgs).

You have had the 1st meeting with your client to discuss the project.
Submit an overall concept paper (1 page) that explains your understanding of the project after meeting with your client.
Learner Characteristics Form
Constraints Forms
Costing Guide Form

3/15

Holiday

Spring Break

3/22

 

Design

Chapter 14: Design
Purpose of Design
Audiences for Design Documents
Develop Initial Content Ideas
Task and Concept Analysis
Preliminary Program Description
Integrating Video with mPower
Ready-made Card/Templates
Animations
Style Manual
Look & Feel Document/Prototype

3/29

 

Design

Chapter 14: Design
Flowcharting (Levels 1, 2 & 3)
Storyboarding
Review Flowcharting and Storyboarding
Obtain Client Sign-Off
Advanced mPower Techniques
Task Analysis
Flow Charts
Client Sign-off for Planning Strategies

4/5

 

Development

Chapter 15: Development
Project Management
Prepare Text Components
Write Program Code
Create Graphics
Record Audio
Integrating Testing into a mPower project
Storyboard (Show Dr. Z)
Design Audio/Video

4/12

 

Development

Chapter 15: Development
Assemble Pieces
Prepare Support Materials
Alpha Testing
Making Revisions
Beta Testing
Final Revisions
Obtain Client Sign-off
Validate the Program
Meet with Dr. Z
Written Primary Text
Written Secondary Text
Client Sign-off for Design

4/19

Worktime

Classroom Worktime
Meet with Dr. Z
Testing Functions
Create/Obtain Graphics
Produce/Obtain Video
Record/Obtain Audio
Create the Program

4/26

Worktime

Classroom Worktime
Meet with Dr. Z
Alpha Testing
Revisions
Alpha Testing Write-up

5/3

Presentations

Final Exam
 
Monday 5 - 7 p.m.
Final Client sign-off
Beta Testing Write-up
Completed Project
Presentation of Project

Course Assessment

Student work will be evaluated based upon the assignments submitted. This course will involve both individual and group assignments. Rubrics will be used to provide students with an understanding of teacher expectations for each assignment. It is the student's responsibility to refer to the rubric as well as the assignment explanation to best understand teacher expectations. While Dr. Z does his best to make the rubrics and assignment descriptions understandable, sometimes the words don't convey the intended information and a misunderstanding may occur. Please contact Dr. Z about any questions you may have.

Assignment Submission: Electronic assignments are to be submitted to the appropriate folders on the course server. They are to be on the server by the beginning of class on the date listed in the Assignments table. Printed assignments will be submitted to Dr. Z at the beginning of class on the dates listed (unless otherwise requested by Dr. Z).

Late Assignments: Late mPower project assignments will lose 3% of the final grade for each day late (weekends included). Organizational assignments (e.g., constraints forms, writeups, task analyses, etc.) are due on the date listed. They WILL NOT be accepted late. If an assignment is not submitted, the person responsible for that submission will lose the points. Even if an organizational assignment is late and earns no points, it MUST be included in the final project submission.

Submitting Late Assignments: Electronic materials will be submitted to the appropriate folders on the course server. You MUST also send an email (through WebCT mail) to Dr. Z to inform him of your submission. Late printed assignments must be given to Dr. Z directly or deposited in his mailbox in SEC 618. If you submit your work to the SEC 618 mailbox, have a secretary validate the submission date so you will not lose more points than necessary.

Resubmitting Assignments: Each assignment is intended to help a student develop knowledge/skills/dispositions that will assist the student in achieving the stated goals and objectives for the class. Therefore, it is to the student's advantage to complete each assignment to the best of his or her ability. To this end, students will be allowed to redo and resubmit their assignments after they have been graded. Resubmission will enable the student to earn half as many points as earned due to the reworking of the assignments (e.g., A student received 60 out of 100 points after the first submission of an assignment. Based upon the feedback given by Dr. Z, the student may rework the assignment and earn an additional 30 points from the changes. The student's final grade for the assignment would be 60 + 15 (half of additional 30 points earned) for a total of 75 points.)

 Resubmitted assignments MUST: (Failure to fulfill ANY of these requirements disqualifies the resubmission)
* Be submitted within 8 days of the day the assignment was returned to the student.
* Include the earlier assignment.
* Include the points sheet from the earlier assignment.
* Contain all materials in a large envelope.
* Be labeled with Name, Class, Date and RESUBMIT on the outside of the notebook/envelope.
* Multimedia Authoring Activities MUST be resubmitted in a folder entitled RESUBMIT contained in your 240-205 server folder.
 
Final Grades: Final grades will be assigned using the grading table listed in the Assignments table and posted on WebCT.

Attendance: Students are expected to attend ALL classes. Attendance will be taken every class. 2 points will be deducted for every unexcused absence (Excused absences include dire sickness (Doctor excuse is required), family death or professional activity (e.g., parent-teacher conferences). The student is responsible for obtaining the information covered in class from other students or through an out-of-class appointment with Dr. Z.

 

Course Assignments

Project
Indiv.
Team
Medium
Due
 3 software evaluations
 30
 
 Paper
3/8
 Submit Timeline/Responsibilities sheet
 
 10
 Paper
3/1
 Meet with Client
 
 20
 Paper
3/8
 Submit Concept Paper
 
 20
 Paper
3/8
 Team Standards Paper
 
 20
Paper
3/8
 Look and Feel Document/Prototype
 
 50
 Paper
3/22
 Planning Documents (10 each - Select 2)
20
 
Paper
3/8

Describe Learner Characteristics

 
 
 

3/8

 Constraints: Hardware

 
 
 

3/8

 Constraints: Software

 
 
 

3/8

 Constraints: Client Responsibilities

 
 
 
3/8

 Constraints: Developer Responsibilities

 
 
 

3/8

 Constraints: Content

 
 
 
3/8

A 4th member will complete Constraints: Permissions

 

 

 

4/12

A 4th member will contact sources for desired materials

 

 

 

 Client Sign-offs (Select 1) (4th member pair on one sign-off)
 10
 
 Paper

 Planning Strategies

 
 
 
3/29

 Design

 
 
 
4/12

 Development

 
 
 
5/3
 Task 1 (Select 1)
 30
 
 

 Costing Guide Form (4th member pairs here)

 
 
 Paper
3/8

 Alpha Testing Writeup

 
 
 Paper
4/26

 Beta Testing Writeup

 
 
 Paper
5/3
 Task 2 (Select 1) (4th member pairs on one task)
 50
 
 

 Style Manual

 
 
 Paper
3/22

 Write Primary & Secondary Text

 
 
 Paper
4/12

 Design Audio/Video

 
 
 Paper
4/5
 Structural Documents (Select 1) (4th member pair on one doc.)
 70
 
 

 Task Analysis

 
 
 Paper
3/29

 Flowcharts

 
 
 Paper
3/29

 Storyboard

 
 
 Paper
4/5
 Final Project
 
 200
 Paper/ CD
5/3
 mPower Activities
 
 
 

Intro Activity
 10
 
 Electronic
1/26
Screen Elements
 10
 
 Electronic
1/26
Plan a Project
 

20

Paper
2/2
Designing and Developing a 5-Card Project
 
 30
 Electronic
2/16
Working with Graphics
 20
 
 Electronic
2/23
Using Ready-made Cards/Templates and "Designing Your Own" Activity
 10
 
 Electronic
3/22
Animations
 20
 
 Electronic
3/22
Testing Functions
 20
 
 Electronic
4/19
Attendance
40
 
Flesh

Subtotals Possible for Individual
390
370
 

Total Possible for the Individual

760
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